Tuesday, April 24, 2012

Droid Tower 2.0 Released

Thanks to everyone who has tried Droid Tower 1.0 and left feedback.  Even before I finished 1.0, I started thinking about building an app that would allow the game to be played entirely on the device.  I knew it would be challenging, but I had no idea how challenging.  Seemingly simple things like detecting the space a user touched became incredibly complex and tedious (I may post a blog on the technical solution for those interested, because I think it is pretty cool).  I also ran into several "opportunities" with some android code and had to tweak it, extend it, and in some cases, replace it.  So it's taken much longer that I had anticipated/hoped, but in the end, I learned a ton and couldn't be happier with the final product.  I hope you will enjoy playing it as much (or more) than I enjoyed making it.  Please leave me comments or send me email and let me know how I can make it even better.