Tuesday, April 24, 2012
Droid Tower 2.0 Released
Thanks to everyone who has tried Droid Tower 1.0 and left feedback. Even before I finished 1.0, I started thinking about building an app that would allow the game to be played entirely on the device. I knew it would be challenging, but I had no idea how challenging. Seemingly simple things like detecting the space a user touched became incredibly complex and tedious (I may post a blog on the technical solution for those interested, because I think it is pretty cool). I also ran into several "opportunities" with some android code and had to tweak it, extend it, and in some cases, replace it. So it's taken much longer that I had anticipated/hoped, but in the end, I learned a ton and couldn't be happier with the final product. I hope you will enjoy playing it as much (or more) than I enjoyed making it. Please leave me comments or send me email and let me know how I can make it even better.
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